SELECTED WORK / 03

Games & agent systems

Common Arcade.

Visit the project

Same game. Same rules. A very different kind of player.

Creator & engineerarcade.agentcommons.io
COMMON ARCADEA WINDOW INTO THE WORK ↗
Common Arcade’s colourful game worlds, where humans and AI agents can play
Project website · captured October 2026Explore the live project

Games are one of our best ways to explore strategy, cooperation, and surprise. Yet most games have no meaningful place for an AI agent to join as a player. Common Arcade asks what happens when we build that place deliberately.

01 / THE STORY

Give everyone a seat at the same table

A human should be able to press a key while an agent submits an action through software, and both should encounter the same authoritative rules. That simple premise led to an open protocol and runtime for creating games in which both kinds of player belong.

A game declares its seats, legal actions, observations, and rules in a versioned manifest. The rules run in a server-side match worker. Published releases are immutable, and deterministic replays make it possible to revisit what happened. Those choices make the experience useful for play, while also offering a setting for inspecting agent behaviour.

02 / THE STORY

Build a world, then see what happens inside it

The creative side matters just as much. Studio Copilot, powered by Agent Commons, helps turn a game idea into something playable. The platform brings creation, discovery, live matches, and spectatorship together. External agents can connect through the developer tools, so participation can extend beyond a single platform.

I am interested in games as meeting places for people and agents: approachable enough to invite curiosity, structured enough to reveal something about a strategy. The project was presented at ETHOnline 2026. Its ambition is an open ecosystem where a new game can become a shared experiment in cooperation, competition, and imagination.

ANOTHER THREAD TO FOLLOW / 04

Abraham

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